Kamis, 12 November 2015

Ebook Game Art for Teens, Second Edition, by Les Pardew

Ebook Game Art for Teens, Second Edition, by Les Pardew

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Game Art for Teens, Second Edition, by Les Pardew

Game Art for Teens, Second Edition, by Les Pardew


Game Art for Teens, Second Edition, by Les Pardew


Ebook Game Art for Teens, Second Edition, by Les Pardew

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Game Art for Teens, Second Edition, by Les Pardew

About the Author

Les Pardew was born and grew up in Idaho. His home town was a small farming community where he learned the benefits of hard work. His graduating high school class only numbered 33 individuals. From this small beginning Les has grown to become a recognized leader in interactive entertainment. Les Pardew is a video game and entertainment industry veteran with over 20 years of industry experience. His artwork includes film and video production, magazine and book illustration and more than 100 video game titles. He is the author or co-author of eight books. Game Art for Teens Beginning Illustration and Storyboarding Game Design for Teens Mastering Digital Art The Animation Reference Book Basic Drawing for Games Game Art for Teens 2nd Edition Beginning Game Art in 3ds max Everyone Should Draw Game Character Animation All In One Figure Drawing With Virtual Models Maya 3ds Max Side-by-Side Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf , Where in the World/USA is Carman Sandiego, Starcraft Broodwars, Rainbow six and Cyber Tiger Woods Golf to name a few. Les is an accomplished teacher having taught numerous art and business courses including teaching as an adjunct faculty member at Brigham Young University¿s Marriott School of Management.

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Product details

Series: For Teens

Paperback: 328 pages

Publisher: Course Technology PTR; 2 edition (November 7, 2005)

Language: English

ISBN-10: 159200959X

ISBN-13: 978-1592009596

Product Dimensions:

9.5 x 0.8 x 7.5 inches

Shipping Weight: 2 pounds (View shipping rates and policies)

Average Customer Review:

3.1 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#3,768,114 in Books (See Top 100 in Books)

I bought this for my 16 yr old who is interested in game art. He is excited that he has already finished the first task in the book and is thinking about what he's going to do with the next few chapters.The only problem with the book is the CD that comes with it has the old version of the student 3D program on it and we couldn't get a registration key from the website for the older version. We ended up loading the newer version free from the webite, which is great, but some of the button references are different in the new program than how they are explained in the book. He's cool with it and has figured out how to find what he needs. He says the book is very informative and has helped him to understand the 3D art a lot better and he can already see in games how some of the things are put together.This book has been a good buy for us and a good investment in keeping our son interested in learning more about game art.

It is very difficult to not score well, I ground appreciate the hard work of writers. I have not much to say with my bad English.

So far this is a very good book... except the figures inthe book are too small.Eg, "Create a polygon cube of the dimensions shown inFigure XX.XX" is given though the image is so smallthat you can't read the numbers. The sliders are helpfulfor some figures giving a hint at what the number should be.Suggestions as to fix this problem are as follows. Thisfont size problem which if it was present in the firstversion really should have been fixed in this 2nd version.1) Use a magnifying glass but it's still too small toread. You can see things like slider position and vertexposition though.2) Scan a page with 300dpi or 500dpi but the quality ofthe printed figure isn't good enough for you to read thescanned version. And it takes too long to scan at that dpi.3) Put the figure images up on a website like the author'swebsite or publisher.4) Put the figure images on the CD that accompanies thebook. There's probably plenty of room on the CD.But the pros of small figures is that you press everywidget on the user interface relating to the figure...That as compared with just entering the numbers if areadable figure.

I really rate this book, i am a professional game developer and trainer and i just think this book is amazing. It is really good quality, the explanations are clear and it covers all the necessary material as it should be.It is an excellent Maya set of tutorials and is cheap and in full color ( some of the pics are a little small, slight complaint)Only real gripe is that the title is wrong, i would have like to have seen some of the art brought into a game engine. But will give it 5 stars anyway as i like it so much

This book was required in one of my classes. I learned absolutely nothing from the book as it is incomplete and lacks an up to date methods of doing things. If you are thinking about getting this book, don't. There are so many free tutorials online that will give you any knowledge you are looking for.

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Game Art for Teens, Second Edition, by Les Pardew PDF

Game Art for Teens, Second Edition, by Les Pardew PDF

Game Art for Teens, Second Edition, by Les Pardew PDF
Game Art for Teens, Second Edition, by Les Pardew PDF

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